Prosocial Gaming: Strategies for Increasing Interest in Educational Video Games
How can we develop games that promote positive development opportunities for youth?
By John Voiklis et al. •
Feb 24, 2025
Better Science Games for Learning
Science learning games are most likely to appeal to teens who are already high science achievers
By John Fraser et al. •
Jun 30, 2013
Cultivating Computational Thinking in Grade School Learners
Knology’s evaluation of The Logical Journey of the Zoombinis validates the value of the game as a tool for teaching computational thinking in classrooms, suggests possible benefits of game play for students with different learning needs.
By Jena Barchas-Lichtenstein et al. •
Feb 13, 2020
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Knology 101
Webinar Recording: Building Cultures of Trust in 21st Century Organizations
By Knology
Doing Partner-Centered Evaluation
By Knology
Working Along the Research-Evaluation Continuum
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How We Work With Libraries and Library Organizations
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Learning Workshops with Knology
By Knology